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Hilltop First School and Foundation Stage

Design Technology

Key stage 2 structure design

DT topics are covered during dedicated weeks in alternating half terms.  All afternoon lessons are used for activities linked to a mini project around an area of study.  Both key stage will look at similar topics or areas of study concurrently so that progression can be observed.  Pupils in KS2 are encouraged to reflect on their learning experiences in key stage 1 and recognise how the new learning builds on what they have previously done.

Subject Specific Skills

 Key Stage 1Key Stage 2
Design & Make
  • Talk about who a product is for and how this helps determine design criteria
  • Design a purposeful prototype
  • Follow their design to build a simple product
  • Describe the user and purpose of a product
  • Develop criteria to inform a product design
  • Use annotated diagrams to illustrate their design ideas
  • Produce a prototype following their design
Use tools & materials
  • Safely use tools including scissors, whole punch, 
  • Use joining materials or tools including glues, stapler, split pin, bodkin, masking tape
  • Explain why a chosen joining method is the most appropriate
  • Demonstrate simple cooking skills including; spreading, cutting, mixing, pouring
  • Identify similarities and differences between  existing products
  • Safely use tools including hack saws, craft knives, tape measures
  • Safely use joining tools including glue gun, click rivets, double sided tape, straight pin, sewing needle
  • Explain the functional properties and aesthetic qualities of chosen techniques or materials
  • Independently apply learnt cooking skills including grating, peeling, measuring using scales and measuring cups/spoons
  • Analyse design features of existing products
Explore & Evaluate
  • Describe how their product meets the design criteria
  • Identify ways in which their design or product could be tested
  • Make changes to a design as a result of a simple test
  • Explain good personal hygiene for preparing food
  •  Recognise examples of design and technology in the real world
  • Describe the functional properties and aesthetic qualities of an existing product packaging
  • Test their product and describe what improvements could be made
  • Describe ways in which a final product may be different from the original design
  • Demonstrate understanding of health and hygiene when preparing food
  • Talk about how key individuals in D & T have helped shape the world
Cooking & Nutrition
  • Describe how some foods change when heated (jelly & custard)
  • Describe the milk process from farm to bottle (make butter)
  • Identify which part of the plant we eat in a variety of common vegetables (make a vegetable muffin)
  • Compare different types of fruit (make a fruit smoothie)
  • Explore and name popular flavours used in common foods (make popcorn)
  • Compare recipes made with and without a raising agent (pancakes & drop scones)
  • Describe the impact that temperature has on some foods. (toast & cheese)
  • Name a variety of dairy products (make cream cheese)
  • Describe nutritional value of common vegetables (make veg samosas)
  • Understand how seasonal fruit was preserved prior to refrigeration (Christmas mince pies)
  • Describe how use of herbs and seasoning changes the taste of foods (make humus and other flavoured dips)
  • Understand the conditions necessary for yeast to be activated (baking bread)

 

Year A

 Key Stage 1Key Stage 2
Autumn: Wheels & Axels
  • Find different ways to attach a cylinder to a flat surface
  • Design and Create a push along roly poly toy
  • Use construction kits to identify and explain how axils and wheels work together
  • Describe a variety of ways in which paper/card wheels can be attached to an axil shaft
  • Design and make a wheeled vehicle from recycled materials that will travel a given distance powered by a balloon
  • Explain the importance of balanced wheels in a vehicle
Spring: Structures
  • Build a simple frame structure using rolled paper or paper straws
  • Design a way to strengthen an existing paper straw structure
  • Identify real world mass and frame structures
  • Stabilise a short flagpole using string and masking tape
  • Design and build a simple structure which is strengthened using principles of tension and compression
  • Give examples where real world structures are strengthened by tension and compression
Summer: structures/materials
  • Explore and compare the waterproof properties of a variety of materials
  • Design and make a waterproof home for a small toy from recycled materials
  • Describe how different materials are used in building our homes
  • Name and explain the function of the different parts of a kite
  • Use knowledge of materials and structures to build a working kite
  • Talk explain how kites have been used to influence history

 

Year B

 Key Stage 1Key Stage 2
Autumn: Textiles
  • Demonstrate accurate weaving technique using a variety of resources
  • Design and make a simple woven product
  • Talk about the difference between patterns created by woven or printed textile (have a look at tartans worn a by a few different clans) vocab: warp / weft
  • Compare techniques of joining fabric and adding decorative detail
  • Design and make a stuffed felt hanging decoration
  • Talk about how properties of textiles help determine how they may be chosen for different products
Spring: Levers & Linkages
  • Show how simple sliders, wheels and levers can be used to move a 'moving part ' in an arc or straight line
  • Use sliders and/or levers to design and create a moving card
  • Identify leavers and linkages in real world products
  • Predict and describe how levers will move when the position of fixed and moving pivots are changed
  • Use fixed and moving pivots to design and make a variety of movement effects to illustrate a children's picture book
  • Identify fixed and moving pivots in real world products and machines
Summer: Packaging (KS1) Electricity (KS2)
  • Use a 2D net to create a 3D shape
  • Design and make a cardboard package to store a given object
  • Explore a range of real world boxes and identify how they are suited to the object they contain.
  • Describe different electrical switch options during the design process
  • Design and make a working desk light
  • Compare and contrast the purpose and design of a range of real world lamps and lights

 

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